

- Dynasty warriors 8 weapons i hate plus#
- Dynasty warriors 8 weapons i hate series#
- Dynasty warriors 8 weapons i hate free#
Calling the Emperorīuilding on Dynasty Warriors 7’s Conquest mode, Ambition it a little more gentle, a little more organized.


As always, it becomes addictive, unlocking them all and constantly playing as your favourites. At least it is no longer a starring role.Īs you play through each story, you’ll unlock dozens of characters to level up and equip.
Dynasty warriors 8 weapons i hate series#
During certain story moments, like the fire of Luo Yang, or when there really are a lot of enemies on screen, the Dynasty Warriors series staple of single-frame gameplay makes its cameo return. Thankfully, slowdown during these moments seems to be a thing of the past.

You’ll easily kill thousands each battle now, thanks in part to the engine handling more enemies on screen than ever before.
Dynasty warriors 8 weapons i hate plus#
Story Mode has you play through Romance of the Three Kingdoms from the perspective of one of four kingdoms, plus the infamous “other.” Each battle allows you to choose from one of three characters, equip them with a number of weapons, skills and then take them out. It’s basically a mode which allows you to play the levels that are better to play in other modes.
Dynasty warriors 8 weapons i hate free#
There are technically three modes of gameplay, although Free Play hasn’t been worth mentioning in years. My own, personal thoughts on DW8 is that it is the best DW game to date, which is pretty much what I've thought about every new game.When there really are a lot of enemies on screen, the Dynasty Warriors series staple of single-frame gameplay makes its cameo return. It's the sheer amount of content that makes the games feel repetitive-the "other" games don't feel as repetitive because they don't have as much content. Other games don't compare because other games don't offer 100 hours of content. The Japanese gaming industry is much more iterative than the Western industry, so change is always very slow in you missed my point entirely. Whereas those that hate the games seem to do so out of frustration that its taking so long to realize that potential. I think the line between people who love and hate musou games is very narrow: those of us who love 'em, love 'em because we can see the potential they have to be awesome, and see how the series gets incrementally closer to realizing that potential with each new game. This makes the gameplay very passive-which is a TERRIBLE thing for any interactive media to be. It's not the combat per se that gets repetitive, but rather the battles-especially with the more recent games-due to the missions being heavily scripted and the AI being incredibly bad. Tell him that the game is boring and repetitive.Ĭanary 2958d I think you're focusing on the wrong thing. Every single day, even after fully completing everything, it's just DW over and over. I have a person on my PSN list that plays nothing but DW games. What would you say to those people? That it actually is boring and repetitive but they just don't know it? The hardcore fans of the series (of which I count myself among them) love it enough to complete it that much and don't find it boring and repetitive. In that sense, tons of games fall under boring and repetitive. Also, given how the games have been as of late, you don't play the entire game with just one character, so to say that it would take you hundreds of hours to complete it assumes that you care about maxing every characters stat and getting every weapon. At that point you just have to accept that the game caters to a specific group of people. It ceases to become a valid complaint when you hear it about literally every single game in the series.
